Topic: RPG:Freedom Fighters
The highly-anticipated RPG:Freedom Fighters, brought to you by Your's Truly, Ralin Drakus, and the Aliit members.
RPG: Freedom Fighters
Location: New York City.
Time: January, 2009.
Plot: Communist Russia and the rest of the Communist Block have taken over most of the world, and the United States is the only large Free country remaining. World history has taken a surprising turn of events since WWII, with the Russians emerging strong at the end of the war, spreading over Europe and Asia in a matter of years. The world so far:
1946: Russia drops the first atomic bomb on Berlin, ending WW II.
1952: Britain reluctantly joins the Communist Block, the last European country to do so.
1962: The U.S. protests the placement of medium-range ballistic missiles in Cuba
1975: Thousands of Russian military 'Advisors' are sent to several South- and Central-American countries, most notably Brazil and Mexico.
1987: Assassination attempt against the US president. An unnamed foreign power is implicated.
1998: The Communist party wins the Mexican presidential election.
A decade later, the USSR, the most powerful country in the world, makes its move. With over a million troops battering the East United States in the initial onslaught, and with Mexican allies coming from the south, America is in trouble. The military fights valiantly, but cannot hold against such overwhelming numbers, and they are continually forced to retreat further and further into the States. Despite this, the military rallied, and struck a resounding blow against CommunismÃ¢Â€Â™s advance during the Battle of Aspen, in Colorado. The military making a stand in their remaining territory in the north-western United States, from California to Colorado and states north of them, gaining hope from their victory. Besieged initially from three sides, the fierce defenders have fought the USSR into a stalemate.
Meanwhile, a little over six-months after the assault began, the Communists find a new enemy arising from within their own newly-conquered territory. Resistance groups have sprung up in large cities along the East Coast, with the largest in New York City. Made up of civilians, pre-invasion militia groups, and elite military members who stayed behind to help such groups, these Ã¢Â€ÂœFreedom FightersÃ¢Â€Â are more than a thorn in the USSRÃ¢Â€Â™s mighty side. The ill-experienced and inadequately-trained occupation soldiers find themselves far out-classed by an unexpected foe, and their leadership needs replacement. The Communists send in their best, USSR Elites, battle-hardened officers, the best Communism has to offer, to lead these occupational troops in a battle to root out this bothersome group of stubborn Americans. But despite this leadership change, the Freedom Fighters fight on. This is nowÃ¢Â€Â”and you must join the fight.
When you join the RPG, there are two main sides to chose fromÃ¢Â€Â”a Freedom Fighter or a USSR Elite. Civilians are an option, but should be on one side or anotherÃ¢Â€Â”you donÃ¢Â€Â™t have to fight.
CHARACTER: This is VERY importantÃ¢Â€Â”you must create a long character. At least 3 lines of personality, 5 of history, and another 2 for weapons and skills, each. One line for weakness or fears, each. We want to know what your character is good atÃ¢Â€Â”sabotage, demolitions, sniping, etc. THERE WILL BE NO 5 MINUTE CHARACTERS.
RULES: (yes, they're stolen)
No god-modding. All-powerful characters are no fun for anyone, and ruins the RPG. ShouldnÃ¢Â€Â™t be a problem here, but whatever. And be realistic. The resistance wonÃ¢Â€Â™t have jet-fighters or tanks, so keep your weapons hand-held.
Be consistent. If somebody blows up a building, don't be attacking it in your next post.
You can kill characters you create but you can't kill other people's characters unless they say they have been killed in battle with you. However you can wound them...
You can have any weapon you want (within the time-period, mostly. Exceptions can be made, though) but you can only have what your character could physically carry - otherwise they wouldn't be able to move.
If you have sustained many wounds you will have to either get medical help or eventually die.
Name: Michael Kados
Affiliation: Freedom Fighters
Rank/Position (Mainly USSR, and military, there will be few official positions in the resistance. RalinÃ¢Â€Â™s my right-hand man, and lieutenant positions are reserved for Aliit members, if they want them. No ranks other than that): Leader, Freedom Fighters (Major, officially)
Appearance--weathered, with dark hair grayed prematurely. Wears dark (black and gray) camo fatigues for pants, a dark shirt with a battered jacket, brown leather body with black cloth sleeves, with the Freedom Fighters emblem on one shoulder and the US flag on the other. In combat, he wears a bullet-proof vest, a concept design DragonSkin with breakthrough alloy plates, which offers half-again the protection of previous vests. It has Kevlar over that.
History: He joined the militia when young, and quickly rose in the ranks, due to his bravery and intelligence. As a major in the local pre-invasion militia, and the leader of the militia, he was ideally suited to lead the resistanceÃ¢Â€Â”but not from the back. This forward-leading aspect has only grown greater after seeing many of his militia members fall beside him. He took some of the remaining members, and with the help of many local civilians and a few elite military members, left behind to help the resistance, he began the Freedom Fighters. Though it took months to gather members and supplies, the resistance started out with a bang, quite literally, destroying a newly built fuel- and supply-depot.
Personality: Kados is very brave, and is a front-leading person. He wonÃ¢Â€Â™t make his men do anything he canÃ¢Â€Â™t, and since the resistance is small, they need all the fighters they can get. He is fiercely patriotic, and hates the Communists for what theyÃ¢Â€Â™ve done to the world, and his country. He is loyal to his country and his fellow Fighters, and considers himself just one of them, not their leader. He makes sure to get to know all of the members, their strengths, weaknesses, fears, skills.
Weapons: A custom-made Browning Automatic Rifle, WWII era design. His family had enough money to allow this easily, and though he spurned their high lifestyle, he used the money for good causes. He also uses a MP5 and a Sig Sauer P226 pistol. The BAR is also modified, to be semi-auto, slower auto, and fast auto. It also has better range and accuracy than its WWII era predecessor. Various grenades, special weapons when necessary.
Skills: Is an excellent shot, has decent explosives skill, can hotwire cars, etc. Good intuition and leadership, decent with electronics. Well-rounded skills.