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Fix for Bounty Hunter? Add Boba.

Published December 13, 2006 by BFFC Aaron in Games

Did anyone else think Bounty Hunter, the game from LucasArts that follows Jango Fett, was a mad-dash to cash-in on the buzz? Will Scott of 411mania.com reimagines the game or its imaginary sequel, swapping in Boba Fett for his Episode II pop.

Read the article at 411mania.com

The Fix: Bounty Hunter II – Boba’s Revenge

The Plot

Gamers control Boba Fett, the son of the original game’s protagonist, in his adventures between Episodes III and IV. The general gist of the plot would be Boba seeking to establish himself as the galaxy’s most feared bounty hunter, and we can view his early history working for Jabba the Hutt and the disintegrations mentioned by Vader in Empire.

The Game

Bounty Hunter would work best as a GTA-style sandbox game, with an overarching plot. Plot missions would concern important bounties and the various plots against other bounty hunters, while players could choose to spend their time between missions chasing down the random bounties in the various cities of the galaxy. The game would necessarily be fairly massive – like about two to three times the size of San Andreas, if the current generation of consoles can handle that. Give Boba, say, three major cities – Coronet City, a portion of Coruscant, and Mos Eisley (because everyone likes those cities…), as well as a few other areas to conduct plot missions. The player should be able to move between each city through space travel on Slave I…though at most, this would be a simple Kingdom Hearts II-style travel, not a full-on space sim (as much as I’d love it).

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promo 02 Fix for <em>Bounty Hunter</em>? Add Boba.

Our very own message board has some discussion, and opinions, on the game as well. Our Games > Arcade section has a profile on the game, Bounty Hunter, with screenshots and links to walk-thrus, interviews, and more information.

In related news, the new Star Wars game for PlayStation Portable (PSP), Star Wars: Lethal Action, includes Boba Fett. It was released on December 5, 2006. Critical review is mixed, as revealed in MetaCritic.com’s spectrum.



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