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Predators of the Empire
by Brian Daley, from Star Wars Galaxy Magazine #6 (p. 32-37)
They're the grimmest reapers.
They're beings who stalk the twilight free-fire zone between the law
and the jungle and the retribution of governments. They're red of fang
and claw, answerable to no one. Ruthless-- respecting authority only when
it's backed by naked force. Many are as criminals as their quarry. Their
license to kill comes from the mint and their own dark drives. A name on
a wanted notice empowers them to seek out prey, run it to the ground...capture
or slay it.
Of all the frequently cited parallels between George Lucas' universe
and the American wild West, none's more dramatic or ominous than that of
the bounty hunters.
Sound like a career opportunity you'd like to know more about? Fine.
Let's talk about job specs and other factors you'll want to consider. But
first, a look at your competitors.
A good many Star Wars viewers sensed that the bounty hunters were lurking
nearby as that festering nest of lethal rascality, Mos Eisley, came into
view in A New Hope. How could it be otherwise, with manhunts, gunfights,
stoolies and desperadoes figuring so prominently in the plot?
Late, unlamented Greedo had a technical claim to being the first bounty
hunter to make an appearance in the mythos. Yet, despite his Rodian heritage,
he seemed more of a petty gangster trying to make his bones. It wasn't
until the rogue's gallery lineup on the bridge of Vader's Star Destroyer,
the Executor, in The Empire Strikes Back that we got to see the real item
and hear Admiral Piett's comment: "Bounty hunters! We don't need that
scum."
Piett was whistling past the graveyard; the Empire likely couldn't
get along without its independent contractors. The subject came up in a
conversation I had with Jon Knoles, an animator for LucasArts Entertainment,
Lucas' gaming division, whose work includes X-Wing, Dark Forces and the
upcoming Shadows of the Empire. Jon points out the fact that the Emperor
wasn't all powerful, despite his dark side mental powers and the ability
to shoot electrical bolts from his fingertips. Thus he had Mara Jade, Vader
and other lieutenants to run errands, oversee details and troubleshoot.
In the same way, Vader didn't hesitate to do some out-sourcing of his
own. Then, too, mustering the bloodhounds on the bridge was likely the
Dark Lord's way of letting it be known he wasn't happy with the lack of
results from his starfleet assets. That served as a strong incentive to
the military types; when Vader wasn't happy, underlings were liable to
suffer the kind of choking episode no amount of Heimlich Maneuver could
relieve.
As was the case in stories from the American frontier, the Star Wars
bounty hunters had taken on an interest and a stature out of all proportion
to their numbers. Who are they, and how do they come to be working their
deadly trade? How do they fit into greater scheme of things, and what will
be their place in upcoming Star Wars projects?
George Lucas' bounty hunters were based, of course, on similar characters
in our own history. Yet, even there, facts and imagination have intertwined.
The popular image of the Western bounty hunter is of the freelance,
for-profit outlaw tracker: Clint Eastwood's "Man With No Name"
in A Fistful of Dollars and its two "spaghetti Western" sequels,
or Steve McQueen as Josh Randall in the 1960s TV series Wanted, Dead or
Alive. But the real-life practitioners of the trade mostly brought in wild
animal pelts or Native Americans' scalps. (At that, authorities weren't
very particular about the age, gender or even the tribe of human victims.)
There were unquestionably those professionals who hunted wanted men--and
women--for the rewards on their heads. But experts on the frontier says
that our concept of the job is more a product of 20th century than the
19th.
For that matter, bounty hunters may well be more numerous today then
ever. Bail-jumpers are the source of revenue. The "skip-tracers"
who hunt them down are integral to our criminal justice system.
It's not skip-tracers we're talking about in Star Wars, however, nor
repo men nor summons servers. Boba Fett, Dengar, IG-88 and their ilk are
cold-blooded predators, with no apologies.
Surely the Empire has greater need of then than did the Old Republic.
That was an age of comparative order. Evildoers had pursuers more fearsome
than the most savage bounty hunter: the Jedi Knights.
The Empire, however, devoted most of its efforts to suppressing rebellion
and shoring up its own power. Criminal justice took a backseat, and Imperials
had scant time for seeking more felons.
In fact, one of George Lucas' original concepts for A New Hope involved
automated executioners. The spherical Jedi training remote on which Luke
practices his lightsaber moved aboard the Millennium Falcon was the prototype
of innumerable such airborne weapons. The concept was that they would wander
population centers scanning for targets identifiable via their memory banks,
terminating them of the spot.
The remotes weren't used that way, but something else filled the bill.
Where local jurisdictions' authority ceased and the Emperor's minions were
elsewhere engaged, the bounty hunters prospered.
In terms of bang for the buck, the mere announcement of a bounty would
be almost as useful to the Empire as the bounty itself. At no cost beyond
that of putting out the word. the Imperials enlisted billions of potential
informers--a living sensor network that at the very least hampered the
wanted individual's freedom of movement. No matter where the fugitive fled,
someone (like Grea the Orfite from West End Games' Elrood Sector book)
would be on the lookout for them.
So, why not an Empire's Most Wanted weekly TV series?
There surely were criminal justice and military intelligence data networks,
as well as public information systems. And word gets around the underworld
faster than any starship. But the sheer size of a galactic government means
there's too much information for any individual hunter or fugitive-spotting
citizen to absorb. You could watch 500 channels of wants-and-warrants around
the clock every day (if that was how your sensorium happened to be wired)
and still not catch more than a fraction of all the bounty postings.
Then, too, you can't make a living by waiting for prime quarry to simply
wander by. The pros have their own grapevines and data systems. Those winnow
out the small-time mopes who aren't worth the trouble and the perps known
to have gone to ground in far-off regions. That leaves a much more manageable
roster of viable targets.
So, considering all this information, let's assume you've decided to
seek your fortune in the exciting occupational specialty of bounty hunting.
What career considerations should you be mulling?
First and foremost, there's the background skills you'll need to insure
that you're the pursuer and not the quarry. (Given the checkered past of
the hunters we know about, it's probably not uncommon for bounty chasers
to be gunning at each other.)
Individuals drawn to the trade are as varied as to the origin as they
are dangerous. Zuckuss the Gand, for instance, had been a "findsman,"
hunting runaway slaves on his misty home world. Dengar was a former swoop
rider and gladiator. IG-88 started out as an assassin droid.
Previous experiences in law enforcement or the military would be a
major plus for you. So would proficiency as a big-game hunter, surveillance
expert or bodyguard. If you come from a culture with a strong warrior tradition
or a species that devotes much time to predation and combat, so much the
better. Lacking those advantages, you should consider apprenticing yourself
to a successful bounty collector.
Choose carefully, though. Many a long-lived veteran has survived by
letting native assistants take the risks. You can learn a lot by being
shoved into a darkened room full of trigger- happy psychopaths, but the
knowledge isn't likely to do you much good.
There are a number of schools, both aboveboard and covert, where you
can acquire the necessary basic know-how--but there again wisdom counsels
discretion. If you want to receive a useless diploma in hyperdrive repair,
you're merely out some money; if you get inferior training as an outlaw-tracker,
it will put a severe crimp in your life expectancy.
Beyond your basic talents and proficiencies, you'll need to consider
the question: Am I adaptable? Your prey may come from any one of a huge
number of species, and what works against one could spell disaster against
another.
Your electrified smart-harpoon worked fine against that Squid Head
pirate, but it's hardly the weapon of choice for going up against a Chiggnash
extortion ring. After all, the Control Mind of the scorpion-like Chiggnash
breeds warrior drones the way a termite queen lays eggs. That harpoon will
short-circuit before you work your way through the first dozen, and a conventional
blaster won't do much better. Pop quiz: Then what d'you do?
Similarly, it's one thing to go up against a screaming, slavering foe
whose style is to charge head-on. But if you're after one that can blend
in with its surroundings like a chameleon and pass for a patch of wall
stucco, you'd better have sharpened your senses of hearing and smell.
You may also want to think twice before you try to cash in on a contract
put out by the Hutts or similar underworld figures. The line from Prissi's
Honor, "They'd rather eat their children than part with money,"
applies quite literally to some of these folk. They might well decide to
add you to the menu, thus economizing on your payoff.
Whatever your modus operandus and weaponry, do not buy into the snake
oil if you'll hear about honor among bounty hunters. So-called rules of
engagement, prerogatives of the first sighting... they're all smoke screen
and hype. As events in Shadows of the Empire will prove, bounty hunters
won't hesitate to attack their own, betray allies or whack a former companion.
No overview of this cruel breed would be complete without a more detailed
mention of Boba Fett, the most successful, capable and charismatic bounty
hunter alive (at least, as of this writing.) Bits of the puzzle that is
Fett have appeared over the years.
We know that his origins as Journeyman Protector Jaster Mereel, who's
been described by several sources as "ugly." There are credible
reports of his disgrace and dishonorable discharge from his law enforcement
agency. How he got his new alias or acquired the rare Mandalorian battle
armor he wears are secrets no one has yet penetrated with any degree of
certainty.
To be sure, no other individual in his dire trade cuts as striking
a figure as Fett. First and foremost there's that Mandalorian helmet. Its
blacked-out, T-shaped visor slit, reminiscent of the Greek helms of Corinth
and Boetia, gives him the look of both machine-like soldier and merciless
executioner. The sight of it alone is enough to unnerve many opponents.
The rest of Fett's suit is just as impressive, making him a walking
arsenal. His wide range of weapon options and a host of sensory and battle-management
systems give him the capability of an entire hunter-killer squad.
Last, but not least, there is his backpack jet pack. That feature has
most of the advantages of a small personal transport vehicle and almost
none of the drawbacks. Its mobility gives him a tremendous edge and adds
to the romantic figure Fett cuts in the eyes of some. It provides him with
the nearest thing most humans can know to the airborne freedom of birds.
Many rivals would avail themselves to such a jet pack if they could,
but such systems are both difficult to procure and tricky to master. They
require the combined virtues of ace fighter pilot, master technician and
interstellar-class athlete.
Fett has purposely left his attire battle-scarred and showing its long,
hard use. To heighten the intimidation factor, he wears a clutch of Wookiee
scalps at his right shoulder. They are proof that he has overcome some
of the galaxy's best fighters and hunters, and that he's not a man who
relents on a vendetta.
As to spacecraft, Fett has always, shrewdly, been at pains to provide
himself with maximum speed and firepower. While Slave I and its little-used
backup, Slave II, were very different vessels, both fit the bill for pursuit
(or escape), as well as combat.
In sum, Boba Fett comes equipped with all the prerequisites of the
bounty hunter: training, experience, motivation, equipment, versatility
and a moral code that makes virtues his flaws. He has scored startling
triumphs and survived devastating defeats. It seems certain that the Force
has spared him to play out some defining role in the great pattern of the
Star Wars epic.
There remains the question of how the institution of bounty hunting
will fare as galactic history moves forward. The hunters' frequent patron,
the Empire, in only a shadow of its former self. The re-emergent Republican
government shows less enthusiasm for the profit-motive killers. More to
the point, new Jedi have begun to take up the lightsaber in the service
of galactic law and justice; each one greatly reduces the need for slayers-for-pay.
Yet, just as the Empire has higher priorities, the Jedi and other forces
of order will be kept busy guarding the fragile new freedom and stability.
Competing, balkanized local government have their own agendas and ethics.
The underworld will still put out contracts on those it wishes to see eliminated.
Will the bounty hunters fade away? The answer is a resounding no.
In anything short of Utopia, there'll always be those who want others
brought to accounts or eliminated. Lacking the wherewithal to do it themselves,
they'll hire others to get it done. Inevitably, there'll be those ready,
willing and able to oblige.
So long as money moves from hand to hand (to tentacle); so long as
some have and others covet; as long as group hates group and an eye is
demanded for an eyestalk... the grimmest reapers will have a cash crop
to harvest.
Science fiction and fantasy writer Brian Daley is the author of The
Han Solo Adventures trilogy and the scripts for the National Public Radio
adaptations of Star Wars and The Empire Strikes Back. He is currently at
work on a similar script for Return of the Jedi.
Ralph McQuarrie's Bounty Hunter Visions
Anyone familar with the background of the Star Wars universe and its
imagery knows the work of artist Ralph McQuarrie.
From the outset, Ralph's sketches and paintings have provided guiding visions
and blueprints for the Lucasfilm cosmos. His experience at Boeign, Kaiser Industries
and CBS News -- particularly his work depicting Apollo space missions --
made him a natural to give form, color and texture to George Lucas' vision.
Asked about his contribution to the bestiary of the bounty hnters, Ralph recalls
a time at Elstree Studios in England, during the filming of The Empire Strikes
Back. While Lucasfilm was in the midst of building sets and so forth, Empire
Director Irvin Kershner rushed in, needing conceptual art. Someone mentioned the
idea of bounty hunters.
Ralph made a few quick sketches that were whisked away to the prop crew. The guys
there got to work, and three or four days later the rogues' lineup was on the soundstage.
"[They just] turned up in the film... voila," the artist remembers.
Exact details are difficult to nail down after the passage of so much time.
A sketch Ralph remembers as being the work of Costume Designer John Mollo most likely
provide the basis of Zuckuss.
While the artists were working on the snowtrooper designs for the Battle of Hoth,
Ralph did a helmet drawing that was adapted to the Boba Fett costume -- which was, he
says, essentially the creation of Visual Effects Art Director Joe Johnston.
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